+
+/**
+ * vmw_cmd_shader_define - Validate an SVGA_3D_CMD_SHADER_DEFINE
+ * command
+ *
+ * @dev_priv: Pointer to a device private struct.
+ * @sw_context: The software context being used for this batch.
+ * @header: Pointer to the command header in the command stream.
+ */
+static int vmw_cmd_shader_define(struct vmw_private *dev_priv,
+ struct vmw_sw_context *sw_context,
+ SVGA3dCmdHeader *header)
+{
+ struct vmw_shader_define_cmd {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDefineShader body;
+ } *cmd;
+ int ret;
+ size_t size;
+
+ cmd = container_of(header, struct vmw_shader_define_cmd,
+ header);
+
+ ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
+ user_context_converter, &cmd->body.cid,
+ NULL);
+ if (unlikely(ret != 0))
+ return ret;
+
+ if (unlikely(!dev_priv->has_mob))
+ return 0;
+
+ size = cmd->header.size - sizeof(cmd->body);
+ ret = vmw_compat_shader_add(sw_context->fp->shman,
+ cmd->body.shid, cmd + 1,
+ cmd->body.type, size,
+ sw_context->fp->tfile,
+ &sw_context->staged_shaders);
+ if (unlikely(ret != 0))
+ return ret;
+
+ return vmw_resource_relocation_add(&sw_context->res_relocations,
+ NULL, &cmd->header.id -
+ sw_context->buf_start);
+
+ return 0;
+}
+
+/**
+ * vmw_cmd_shader_destroy - Validate an SVGA_3D_CMD_SHADER_DESTROY
+ * command
+ *
+ * @dev_priv: Pointer to a device private struct.
+ * @sw_context: The software context being used for this batch.
+ * @header: Pointer to the command header in the command stream.
+ */
+static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv,
+ struct vmw_sw_context *sw_context,
+ SVGA3dCmdHeader *header)
+{
+ struct vmw_shader_destroy_cmd {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDestroyShader body;
+ } *cmd;
+ int ret;
+
+ cmd = container_of(header, struct vmw_shader_destroy_cmd,
+ header);
+
+ ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
+ user_context_converter, &cmd->body.cid,
+ NULL);
+ if (unlikely(ret != 0))
+ return ret;
+
+ if (unlikely(!dev_priv->has_mob))
+ return 0;
+
+ ret = vmw_compat_shader_remove(sw_context->fp->shman,
+ cmd->body.shid,
+ cmd->body.type,
+ &sw_context->staged_shaders);
+ if (unlikely(ret != 0))
+ return ret;
+
+ return vmw_resource_relocation_add(&sw_context->res_relocations,
+ NULL, &cmd->header.id -
+ sw_context->buf_start);
+
+ return 0;
+}
+