manually on a per-VXLAN tunnel basis. An example of this configuration is
provided below.
- ovs-vsctl add-br br0
- ovs-vsctl add-port br0 vxlan1 -- set interface vxlan1
+ ovs-vsctl add-br br0
+ ovs-vsctl add-port br0 vxlan1 -- set interface vxlan1
type=vxlan options:remote_ip=192.168.1.2 options:key=flow
options:dst_port=8472
packet. Kernel datapath support is unchanged from earlier
versions.
- Open vSwitch version 2.3 can match, push, or pop up to 3 MPLS
- labels. Looking past MPLS labels into the encapsulated packet will
- still be unsupported. Both userspace and kernel datapaths will be
- supported, but MPLS processing always happens in userspace either
- way, so kernel datapath performance will be disappointing.
+ Open vSwitch version 2.3 can match, push, or pop a single MPLS
+ label and look past the MPLS label into the encapsulated packet.
+ Both userspace and kernel datapaths will be supported, but MPLS
+ processing always happens in userspace either way, so kernel
+ datapath performance will be disappointing.
- Open vSwitch version 2.4 will have kernel support for MPLS,
- yielding improved performance.
+ Open vSwitch version 2.4 can match, push, or pop up to 3 MPLS
+ labels and look past the MPLS label into the encapsulated packet.
+ It will have kernel support for MPLS, yielding improved
+ performance.
### Q: I'm getting "error type 45250 code 0". What's that?
ovs-vsctl set bridge br0 other-config:datapath-id=0123456789abcdef
+### Q: My controller is getting errors about "buffers". What's going on?
+
+A: When a switch sends a packet to an OpenFlow controller using a
+ "packet-in" message, it can also keep a copy of that packet in a
+ "buffer", identified by a 32-bit integer "buffer_id". There are
+ two advantages to buffering. First, when the controller wants to
+ tell the switch to do something with the buffered packet (with a
+ "packet-out" OpenFlow request), it does not need to send another
+ copy of the packet back across the OpenFlow connection, which
+ reduces the bandwidth cost of the connection and improves latency.
+ This enables the second advantage: the switch can optionally send
+ only the first part of the packet to the controller (assuming that
+ the switch only needs to look at the first few bytes of the
+ packet), further reducing bandwidth and improving latency.
+
+ However, buffering introduces some issues of its own. First, any
+ switch has limited resources, so if the controller does not use a
+ buffered packet, the switch has to decide how long to keep it
+ buffered. When many packets are sent to a controller and buffered,
+ Open vSwitch can discard buffered packets that the controller has
+ not used after as little as 5 seconds. This means that
+ controllers, if they make use of packet buffering, should use the
+ buffered packets promptly. (This includes sending a "packet-out"
+ with no actions if the controller does not want to do anything with
+ a buffered packet, to clear the packet buffer and effectively
+ "drop" its packet.)
+
+ Second, packet buffers are one-time-use, meaning that a controller
+ cannot use a single packet buffer in two or more "packet-out"
+ commands. Open vSwitch will respond with an error to the second
+ and subsequent "packet-out"s in such a case.
+
+ Finally, a common error early in controller development is to try
+ to use buffer_id 0 in a "packet-out" message as if 0 represented
+ "no buffered packet". This is incorrect usage: the buffer_id with
+ this meaning is actually 0xffffffff.
+
+ ovs-vswitchd(8) describes some details of Open vSwitch packet
+ buffering that the OpenFlow specification requires implementations
+ to document.
+
Development
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