u8 **pointer = NULL;
union acpi_object *element = &(package->package.elements[i]);
- if (!element) {
- return AE_BAD_DATA;
- }
-
switch (element->type) {
case ACPI_TYPE_INTEGER:
mask = obj->integer.value;
else if (obj->type == ACPI_TYPE_BUFFER)
for (i = 0; i < obj->buffer.length && i < 8; i++)
- mask |= (((u8)obj->buffer.pointer[i]) << (i * 8));
+ mask |= (((u64)obj->buffer.pointer[i]) << (i * 8));
ACPI_FREE(obj);
/*