ctx->rings[i].sequence = 1;
ctx->rings[i].fences = &ctx->fences[amdgpu_sched_jobs * i];
}
+
+ ctx->reset_counter = atomic_read(&adev->gpu_reset_counter);
+
/* create context entity for each ring */
for (i = 0; i < adev->num_rings; i++) {
struct amdgpu_ring *ring = adev->rings[i];