/**
* i915_enable_asle_pipestat - enable ASLE pipestat for OpRegion
- * @dev: drm device
+ * @dev_priv: i915 device private
*/
static void i915_enable_asle_pipestat(struct drm_i915_private *dev_priv)
{
/**
* i915_reset_and_wakeup - do process context error handling work
- * @dev: drm device
+ * @dev_priv: i915 device private
*
* Fire an error uevent so userspace can see that a hang or error
* was detected.
/**
* i915_handle_error - handle a gpu error
- * @dev: drm device
+ * @dev_priv: i915 device private
* @engine_mask: mask representing engines that are hung
* Do some basic checking of register state at error time and
* dump it to the syslog. Also call i915_capture_error_state() to make
* sure we get a record and make it available in debugfs. Fire a uevent
* so userspace knows something bad happened (should trigger collection
* of a ring dump etc.).
+ * @fmt: Error message format string
*/
void i915_handle_error(struct drm_i915_private *dev_priv,
u32 engine_mask,
intel_uncore_arm_unclaimed_mmio_detection(dev_priv);
for_each_engine_id(engine, dev_priv, id) {
+ bool busy = waitqueue_active(&engine->irq_queue);
u64 acthd;
u32 seqno;
unsigned user_interrupts;
- bool busy = true;
semaphore_clear_deadlocks(dev_priv);
if (engine->hangcheck.seqno == seqno) {
if (ring_idle(engine, seqno)) {
engine->hangcheck.action = HANGCHECK_IDLE;
- if (waitqueue_active(&engine->irq_queue)) {
+ if (busy) {
/* Safeguard against driver failure */
user_interrupts = kick_waiters(engine);
engine->hangcheck.score += BUSY;
- } else
- busy = false;
+ }
} else {
/* We always increment the hangcheck score
* if the ring is busy and still processing
goto out;
}
+ /* Reset timer in case GPU hangs without another request being added */
if (busy_count)
- /* Reset timer case chip hangs without another request
- * being added */
i915_queue_hangcheck(dev_priv);
out: