* @lru: List head for the lru list.
* @ddestroy: List head for the delayed destroy list.
* @swap: List head for swap LRU list.
- * @priv_flags: Flags describing buffer object internal state.
+ * @moving: Fence set when BO is moving
* @vma_node: Address space manager node.
* @offset: The current GPU offset, which can have different meanings
* depending on the memory type. For SYSTEM type memory, it should be 0.
* Members protected by a bo reservation.
*/
- unsigned long priv_flags;
+ struct fence *moving;
struct drm_vma_offset_node vma_node;