# define SHIFT_HZ 9
#elif HZ >= 768 && HZ < 1536
# define SHIFT_HZ 10
+#elif HZ >= 1536 && HZ < 3072
+# define SHIFT_HZ 11
+#elif HZ >= 3072 && HZ < 6144
+# define SHIFT_HZ 12
+#elif HZ >= 6144 && HZ < 12288
+# define SHIFT_HZ 13
#else
# error You lose.
#endif
/* LATCH is used in the interval timer and ftape setup. */
#define LATCH ((CLOCK_TICK_RATE + HZ/2) / HZ) /* For divider */
-/* Suppose we want to devide two numbers NOM and DEN: NOM/DEN, the we can
+/* Suppose we want to devide two numbers NOM and DEN: NOM/DEN, then we can
* improve accuracy by shifting LSH bits, hence calculating:
* (NOM << LSH) / DEN
* This however means trouble for large NOM, because (NOM << LSH) may no
((long)(a) - (long)(b) >= 0))
#define time_before_eq(a,b) time_after_eq(b,a)
+#define time_in_range(a,b,c) \
+ (time_after_eq(a,b) && \
+ time_before_eq(a,c))
+
/* Same as above, but does so with platform independent 64bit types.
* These must be used when utilizing jiffies_64 (i.e. return value of
* get_jiffies_64() */
*/
#define MAX_JIFFY_OFFSET ((LONG_MAX >> 1)-1)
+extern unsigned long preset_lpj;
+
/*
* We want to do realistic conversions of time so we need to use the same
* values the update wall clock code uses as the jiffies size. This value
* is: TICK_NSEC (which is defined in timex.h). This
- * is a constant and is in nanoseconds. We will used scaled math
+ * is a constant and is in nanoseconds. We will use scaled math
* with a set of scales defined here as SEC_JIFFIE_SC, USEC_JIFFIE_SC and
* NSEC_JIFFIE_SC. Note that these defines contain nothing but
* constants and so are computed at compile time. SHIFT_HZ (computed in
* operator if the result is a long long AND at least one of the
* operands is cast to long long (usually just prior to the "*" so as
* not to confuse it into thinking it really has a 64-bit operand,
- * which, buy the way, it can do, but it take more code and at least 2
+ * which, buy the way, it can do, but it takes more code and at least 2
* mpys).
* We also need to be aware that one second in nanoseconds is only a