* Connect to a remote host. There is regrettably still a little
* TCP 'magic' in here.
*/
-int inet_stream_connect(struct socket *sock, struct sockaddr *uaddr,
- int addr_len, int flags)
+int __inet_stream_connect(struct socket *sock, struct sockaddr *uaddr,
+ int addr_len, int flags)
{
struct sock *sk = sock->sk;
int err;
if (addr_len < sizeof(uaddr->sa_family))
return -EINVAL;
- lock_sock(sk);
-
if (uaddr->sa_family == AF_UNSPEC) {
err = sk->sk_prot->disconnect(sk, flags);
sock->state = err ? SS_DISCONNECTING : SS_UNCONNECTED;
sock->state = SS_CONNECTED;
err = 0;
out:
- release_sock(sk);
return err;
sock_error:
sock->state = SS_DISCONNECTING;
goto out;
}
+EXPORT_SYMBOL(__inet_stream_connect);
+
+int inet_stream_connect(struct socket *sock, struct sockaddr *uaddr,
+ int addr_len, int flags)
+{
+ int err;
+
+ lock_sock(sock->sk);
+ err = __inet_stream_connect(sock, uaddr, addr_len, flags);
+ release_sock(sock->sk);
+ return err;
+}
EXPORT_SYMBOL(inet_stream_connect);
/*