drm/msm: rework inactive-work
authorRob Clark <robdclark@gmail.com>
Sat, 14 Sep 2013 18:01:55 +0000 (14:01 -0400)
committerRob Clark <robdclark@gmail.com>
Fri, 1 Nov 2013 16:39:45 +0000 (12:39 -0400)
commitedd4fc63a33eeeb922503b14e8040a3b028c76a5
tree6916bd23f5af0045c7fad9e0fb73eff5990e02aa
parenta862391871004bf8dea2299bb712aa93a512334a
drm/msm: rework inactive-work

Re-arrange things a bit so that we can get work requested after a bo
fence passes, like pageflip, done before retiring bo's.  Without any
sort of bo cache in userspace, some games can trigger hundred's of
transient bo's, which can cause retire to take a long time (5-10ms).
Obviously we want a bo cache.. but this cleanup will make things a
bit easier for atomic as well and makes things a bit cleaner.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: David Brown <davidb@codeaurora.org>
drivers/gpu/drm/msm/mdp4/mdp4_crtc.c
drivers/gpu/drm/msm/msm_drv.c
drivers/gpu/drm/msm/msm_drv.h
drivers/gpu/drm/msm/msm_gem.c
drivers/gpu/drm/msm/msm_gem.h
drivers/gpu/drm/msm/msm_gpu.c