drm/vc4: Kick out the simplefb framebuffer before we set up KMS.
authorEric Anholt <eric@anholt.net>
Tue, 19 Apr 2016 20:24:14 +0000 (13:24 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 20 Apr 2016 00:31:56 +0000 (17:31 -0700)
If we don't, then simplefb stays loaded on /dev/fb0 even though
scanout isn't happening from simplefb's memory area any more, and you
end up with no console.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Dave Airlie <airlied@redhat.com>
drivers/gpu/drm/vc4/vc4_drv.c

index b7d2ff0..109b106 100644 (file)
@@ -153,6 +153,24 @@ static void vc4_match_add_drivers(struct device *dev,
        }
 }
 
+static void vc4_kick_out_firmware_fb(void)
+{
+       struct apertures_struct *ap;
+
+       ap = alloc_apertures(1);
+       if (!ap)
+               return;
+
+       /* Since VC4 is a UMA device, the simplefb node may have been
+        * located anywhere in memory.
+        */
+       ap->ranges[0].base = 0;
+       ap->ranges[0].size = ~0;
+
+       remove_conflicting_framebuffers(ap, "vc4drmfb", false);
+       kfree(ap);
+}
+
 static int vc4_drm_bind(struct device *dev)
 {
        struct platform_device *pdev = to_platform_device(dev);
@@ -186,6 +204,8 @@ static int vc4_drm_bind(struct device *dev)
        if (ret)
                goto gem_destroy;
 
+       vc4_kick_out_firmware_fb();
+
        ret = drm_dev_register(drm, 0);
        if (ret < 0)
                goto unbind_all;