return obj;
}
-void mlx4_bitmap_free(struct mlx4_bitmap *bitmap, u32 obj)
+void mlx4_bitmap_free(struct mlx4_bitmap *bitmap, u32 obj, int use_rr)
{
- mlx4_bitmap_free_range(bitmap, obj, 1);
+ mlx4_bitmap_free_range(bitmap, obj, 1, use_rr);
}
u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt, int align)
return bitmap->avail;
}
-void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt)
+void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt,
+ int use_rr)
{
obj &= bitmap->max + bitmap->reserved_top - 1;
spin_lock(&bitmap->lock);
+ if (!use_rr) {
+ bitmap->last = min(bitmap->last, obj);
+ bitmap->top = (bitmap->top + bitmap->max + bitmap->reserved_top)
+ & bitmap->mask;
+ }
bitmap_clear(bitmap->table, obj, cnt);
bitmap->avail += cnt;
spin_unlock(&bitmap->lock);