self.load_balls_to_treeview()
self.setup_treeview()
+ self.new_ball = False
+
# drawing stuff
self.start_x = -1
self.start_y = -1
ctx.stroke()
def button_press(self, widget, event):
+ self.new_ball = True
+
if event.button == 1:
self.start_x = event.x
self.start_y = event.y
self.last_x = event.x
def button_release(self, widget, event):
+ self.new_ball = False
+
if event.button == 1:
self.finish_drawing()
def motion_notify(self, widget, event):
+ if not self.new_ball:
+ return
+
self.draw.queue_draw()
if event.x > self.last_x: