self.setup_treeview()
# drawing stuff
- self.selecting = False
self.start_x = -1
self.start_y = -1
self.radius = Ball.DEFAULT_WIDTH
if i.position == int(position):
self.balls.remove(i)
del model[path]
- self.draw.queue_draw()
def save_fp_list(self, *args):
assert self.project is not None
def button_press(self, widget, event):
if event.button == 1:
- self.selecting = True
self.start_x = event.x
self.start_y = event.y
self.last_x = event.x
def button_release(self, widget, event):
if event.button == 1:
- self.selecting = False
self.finish_drawing()
def motion_notify(self, widget, event):