fixing little bug when drawing more thant 2 balls and
[cascardo/movie.git] / gzv.py
diff --git a/gzv.py b/gzv.py
index 2149bd0..e112cd8 100644 (file)
--- a/gzv.py
+++ b/gzv.py
@@ -26,9 +26,9 @@ class Ball(object):
 
     def __init__(self, x, y, r, name='', position=0):
         self.position = position
-        self.x = x
-        self.y = y
-        self.radius = r
+        self.x = int(x)
+        self.y = int(y)
+        self.radius = int(r)
         self.name = name
 
 class BallManager(list):
@@ -170,8 +170,7 @@ class Gzv(GladeLoader):
         print 
 
     def on_cell_edited(self, renderer, path, value):
-        ball = Ball(self.start_x, self.start_y, self.radius, value, int(path))
-        self.balls.append(ball)
+        self.balls[int(path)].name = value
         self.load_balls_to_treeview()
         self.draw.queue_draw()
 
@@ -200,9 +199,9 @@ class Gzv(GladeLoader):
         self.draw.queue_draw()
 
     def load_balls_to_treeview(self):
-        model = self.treeview.get_model()
+        self.model.clear()
         for i in self.balls:
-            model.append([i.position, i.name])
+            self.model.append([i.position, i.name])
 
     def load_balls_from_file(self, fname):
         balls = BallManager()
@@ -212,9 +211,9 @@ class Gzv(GladeLoader):
         for index, line in enumerate(file(fname)):
             if not line:
                 continue
-            pos, radius, name = line.split()
+            pos, radius, name = line.split(None, 2)
             x, y = pos.split(',')
-            balls.append(Ball(int(x), int(y), int(radius), name, index))
+            balls.append(Ball(x, y, radius, name.strip(), index))
         return balls
 
     def remove_fp(self, *args):
@@ -280,20 +279,18 @@ class Gzv(GladeLoader):
         ctx.fill()
 
         ctx.set_line_width(10.0)
-        ctx.set_source_rgba (0.5, 0.0, 0.0, 0.4)
+        ctx.set_source_rgba(0.5, 0.0, 0.0, 0.4)
 
         for i in self.balls:
             ctx.arc(i.x, i.y, i.radius, 0, 64*math.pi)
-
-        ctx.fill()
-        ctx.stroke()
+            ctx.fill()
 
     def draw_current_ball(self):
         if self.start_x < 0:
             return
         ctx = self.draw.window.cairo_create()
         ctx.arc(self.start_x, self.start_y, self.radius, 0, 64*math.pi)
-        ctx.set_source_rgba (0.5, 0.0, 0.0, 0.4)
+        ctx.set_source_rgba(0.5, 0.0, 0.0, 0.4)
         ctx.fill()
 
     def button_press(self, widget, event):
@@ -323,6 +320,8 @@ class Gzv(GladeLoader):
         self.ball_width = Ball.DEFAULT_WIDTH
 
         position = len(self.balls)
+        ball = Ball(self.start_x, self.start_y, self.radius, '', position)
+        self.balls.append(ball)
         self.model.append([position, ''])
         self.treeview.set_cursor(str(position), self.fpcolumn, True)