#include <SDL.h>
#include <SDL_image.h>
+#define SWAP(x, y) do { \
+ x ^= y; y ^= x; x ^= y; \
+ } while (0)
+
+#define ABS(x) ((x) < 0 ? -(x) : (x))
+
+#define IS_CENTER(cx, cy, x, y) \
+ ((x + WIDTH/2 == cx) && (y + HEIGHT/2 == cy))
+
+SDL_Rect points[] = {
+ {400, 300, 800, 600},
+ {450, 350, 800, 600}
+};
+
SDL_Rect *
GetNextPoint (void)
{
static SDL_Rect rect = {0, 0, WIDTH, HEIGHT};
- rect.x = (rect.x++) % WIDTH;
- rect.y = (rect.y++) % HEIGHT;
+ static int cur = -1;
+ static int inc, err, thre, swap;
+ static int x1, y1, x2, y2;
+ static int x, y;
+ int next;
+ next = (cur + 1) % (sizeof (points) / sizeof (SDL_Rect));
+ if (IS_CENTER (points[next].x, points[next].y, rect.x, rect.y) || cur == -1)
+ {
+ cur = next;
+ next = (cur + 1) % (sizeof (points) / sizeof (SDL_Rect));
+ err = 0;
+ swap = 0;
+ x1 = points[cur].x;
+ y1 = points[cur].y;
+ x2 = points[next].x;
+ y2 = points[next].y;
+ inc = y2 - y1;
+ thre = x2 - x1;
+ if (ABS (inc) > ABS (thre))
+ {
+ SWAP (inc, thre);
+ SWAP (x1, y1);
+ SWAP (x2, y2);
+ swap = 1;
+ }
+ x = x1;
+ y = y1;
+ }
+ rect.x = (swap ? y : x) - WIDTH/2;
+ rect.y = (swap ? x : y) - HEIGHT/2;
+ (x2 < x1) ? x-- : x++;
+ err += ABS (inc);
+ if (err >= ABS (thre))
+ {
+ err -= ABS (thre);
+ y += (inc < 0) ? -1 : 1;
+ }
return ▭
}