if not self.image:
return
- self.draw_current_ball()
for i in self.balls:
self.draw_ball(i)
+
+ if self.start_x < 0:
+ return False
+
+ ball = Ball(self.start_x, self.start_y, self.radius)
+ self.draw_ball(ball)
+
return False
def draw_ball(self, ball):
ctx.arc(ball.x, ball.y, ball.radius+1, 0, 64*math.pi)
ctx.stroke()
- def draw_current_ball(self):
- if self.start_x < 0:
- return
- ball = Ball(self.start_x, self.start_y, self.radius)
- self.draw_ball(ball)
-
def button_press(self, widget, event):
if event.button == 1:
self.start_x = event.x