random_range, random_uint8 and random_uint16 are basically just wrappers
around random_uint32. Hence, don't export these functions so the compiler
can be smarter when it comes to optimizations.
Signed-off-by: Helmut Schaa <helmut.schaa@googlemail.com>
Signed-off-by: Ben Pfaff <blp@nicira.com>
}
}
-uint8_t
-random_uint8(void)
-{
- return random_uint32();
-}
-
-uint16_t
-random_uint16(void)
-{
- return random_uint32();
-}
uint32_t
random_uint32(void)
return x;
}
-int
-random_range(int max)
-{
- return random_uint32() % max;
-}
-
static uint32_t
random_next(void)
{
void random_set_seed(uint32_t);
void random_bytes(void *, size_t);
-uint8_t random_uint8(void);
-uint16_t random_uint16(void);
uint32_t random_uint32(void);
uint64_t random_uint64(void);
-int random_range(int max);
+
+static inline int
+random_range(int max)
+{
+ return random_uint32() % max;
+}
+
+static inline uint8_t
+random_uint8(void)
+{
+ return random_uint32();
+}
+
+static inline uint16_t
+random_uint16(void)
+{
+ return random_uint32();
+}
#endif /* random.h */