storing the state of the creation of a new ball
[cascardo/movie.git] / gzv.py
diff --git a/gzv.py b/gzv.py
index 0bccbff..752c117 100644 (file)
--- a/gzv.py
+++ b/gzv.py
@@ -116,7 +116,8 @@ class NewProject(GladeLoader):
             self.dialog.set_transient_for(parent)
 
     def get_project(self):
-        if not self.dialog.run():
+        # This '1' was defined in the glade file
+        if not self.dialog.run() == 1:
             return None
 
         fname = self.wid('image').get_filename()
@@ -138,6 +139,10 @@ class Gzv(GladeLoader):
         self.evtbox.connect('button-release-event', self.button_release)
         self.evtbox.connect('motion-notify-event', self.motion_notify)
 
+        # making it possible to grab motion events when the mouse is
+        # over the widget.
+        self.evtbox.set_events(gtk.gdk.POINTER_MOTION_MASK)
+
         self.model = gtk.ListStore(int, str)
         self.treeview = self.wid('treeview')
         self.treeview.set_model(self.model)
@@ -156,11 +161,17 @@ class Gzv(GladeLoader):
         self.load_balls_to_treeview()
         self.setup_treeview()
 
+        self.new_ball = False
+
         # drawing stuff
         self.start_x = -1
         self.start_y = -1
+        self.last_x = -1
         self.radius = Ball.DEFAULT_WIDTH
 
+    def show(self):
+        self.window.show_all()
+
     def setup_treeview(self):
         self.model.connect('rows-reordered', self.on_rows_reordered)
 
@@ -187,7 +198,6 @@ class Gzv(GladeLoader):
         project = proj.get_project()
         proj.destroy()
 
-        # This '1' was defined in the glade file
         if project:
             self.load_project(project)
 
@@ -310,9 +320,15 @@ class Gzv(GladeLoader):
         if not self.image:
             return
 
-        self.draw_current_ball()
         for i in self.balls:
             self.draw_ball(i)
+
+        if self.start_x < 0:
+            return False
+
+        ball = Ball(self.start_x, self.start_y, self.radius)
+        self.draw_ball(ball)
+
         return False
 
     def draw_ball(self, ball):
@@ -327,23 +343,24 @@ class Gzv(GladeLoader):
             ctx.arc(ball.x, ball.y, ball.radius+1, 0, 64*math.pi)
             ctx.stroke()
 
-    def draw_current_ball(self):
-        if self.start_x < 0:
-            return
-        ball = Ball(self.start_x, self.start_y, self.radius)
-        self.draw_ball(ball)
-
     def button_press(self, widget, event):
+        self.new_ball = True
+
         if event.button == 1:
             self.start_x = event.x
             self.start_y = event.y
             self.last_x = event.x
 
     def button_release(self, widget, event):
+        self.new_ball = False
+
         if event.button == 1:
             self.finish_drawing()
 
     def motion_notify(self, widget, event):
+        if not self.new_ball:
+            return
+
         self.draw.queue_draw()
 
         if event.x > self.last_x:
@@ -366,5 +383,5 @@ class Gzv(GladeLoader):
         self.radius = Ball.DEFAULT_WIDTH
 
 if __name__ == '__main__':
-    Gzv().window.show_all()
+    Gzv().show()
     gtk.main()